In terms of limitations, compared to many mobile devices that can run Blitz, the Nintendo Switch has pretty great specs. Adding the Switch to our platforms isn’t such a big challenge as it’s just one more device added to our diversity, but it means a whole heap of new people can play the game we’re so passionate about. We spend a lot of our time and effort improving and optimizing our game so that every one of our approximately 29,000 different mobile devices can run Blitz as best as it can. Also, the Switch is one of the most successful and rapidly-growing platforms out there right now, and to be the first Wargaming title on there. By launching on the Switch, we’re hoping that a whole new bunch of budding tankers become part of our ever-growing community! Why Switch?Īs I touched on before, the Switch and World of Tanks Blitz have a lot of the same core values: we’re both firm believers that our players should be able to play when they want, whenever they want. We have a goal: to make World of Tanks Blitz accessible to every player worldwide, no matter their platform preference. The Nintendo Switch, as the world’s first true mobile console system, is the perfect platform for the game’s expansion as there’s a lot of overlap in terms of playstyle and audience. High action, a real “gamer’s game” and not the typical “alarm clock simulator” that many mobile products are – hit a button, harvest a resource, wait 3 hours to hit another button again. World of Tanks Blitz has always been a “mobile-first” game designed for portable platforms, but it’s a very non-typical mobile game – much more of a “mobile console” game as our CEO Victor Kislyi likes to call it.
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